The goal was to make it as simple as possible with as few custom elements and settings needed. These Levels and sequences were used to create an animation, as well as still imagery, as it would typically be done in the Architectural Visualization world. The full Hillside project consists of four different Main Levels and their corresponding Level Sequences. This template serves as a good starting point for architecture projects because it comes with Datasmith, Movie Render Queue, and other commonly used plugins already enabled, as well as hardware-accelerated raytracing. Project Hillside was created using the Archvis template in UE5. Setupĭownload the Hillside project from the Unreal Engine Marketplace. To achieve stable frame rates and render the final movie, it is recommended to have a RTX A6000 or at least a RTX 3080 graphics card. Like most Architectural visualization projects, Project Hillside is very graphically intensive. This document gives a brief tour of the project and covers the most important settings and considerations that went into building and rendering such a large ArchViz project. Hillside is an architectural visualization sample scene developed in collaboration with Neoscape to showcase the original design of Safdie Architects' Habitat ‘67 community in Montréal, Canada. Unreal Engine has been used for years in the production of real-time and offline architectural renderings, but new features like Nanite and Lumen, released in Unreal Engine 5, have tremendously increased the scale and quality of what is possible. Rendering the Sequences with Movie Render Queue
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